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Manon
Manon

SA1 Arabesque

↓↘→↓↘→K
SA1 Arabesque
发生
10
持续
10-13
恢复
65
命中
D
防御
-49
伤害
2000
超必杀技

A kick performed while sliding forward along the ground that sends your opponent flying. This move is invincible on startup, making it useful as a way to turn the tables.

Evaluation

Manon's SA1. Startup is 10F with no projectile invincibility. On hit, Manon swaps sides and gains a strong wake-up pressure situation. Be especially alert when cornered — taking this hit there is almost never acceptable.

How to Use

Use SA1 Arabesque primarily as a combo ender or as a side-switch tool to escape the corner. Because it has no projectile invincibility, do not throw it out against fireball characters. Its side-swapping property on hit lets you quickly turn the tables on corner pressure.

How to Counter

Manon's SA1

  • 10F startup, no projectile invincibility
  • On hit, Manon switches sides and secures a strong wake-up pressure situation

When cornered, always be alert — there is virtually no scenario where eating this is acceptable.

If you can react to the super flash with a Parry, do so. However, this is a low attack, so you must crouch-guard at a minimum.

The startup is relatively slow, so consider two approaches:

  1. Safe jump — time a jump-in that beats the invincibility window
  2. Low-evade moves — techniques with low-profile properties (e.g., Rashid's Tephadora Moon, Chun-Li's Spinning Bird Kick) that sail over low attacks can stuff it on wake-up

Recommended counters

Standing still leaves you vulnerable to 63214P (command grab), and jumping vertically risks eating SA2 (214214K) — there is no single safe answer.

A forward jump from +7F advantage handles all options cleanly. There is a risk that Manon walks you back into the corner, but do not abandon the option entirely.

In practice, even Manon's side finds this situation difficult once the opponent adapts.